////////////////////////////////////////////////////////////////////////////////////////////////////
// This file specifices how to generate the vehicle graphics for the options car spinner only.
// It is pointed to by one or more *.veh files.
//
// All information except tokens are copied directly.
// Tokens have the format "<value>" where value is one of the following:
//   ID        - this is replaced by the proper slot identification (000, 001, etc.), or
//   1,2,3,etc - this is replaced by the first 1,2,3 characters of the
//               vehicle filename
//   VEHDIR    - this is replaced with the proper vehicles directory (e.g. E:\Data\season01\vehicles)
//   TEAMDIR   - this is replaced with the proper team directory (e.g. season01\vehicles\williams)
//   SPIN      - for the vehicle spinner in the options only
////////////////////////////////////////////////////////////////////////////////////////////////////

//----------------------------------------

SearchPath=<VEHDIR>
SearchPath=<TEAMDIR>
MASFile=2012\Teams\Mas\Williams.mas
MASFile=2012\Teams\Mas\Williams_tex.mas
MASFile=2012\Teams\Mas\FSR11_shared.mas
MASFile=cmaps.mas


ReflectPlane=(0.0, 0.0, 0.0, 0.0)

//----------------------------------------

Instance=SLOT<ID>
{
  Moveable=True
  MeshFile=BODY_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=True
  MeshFile=BODY_A.gmt CollTarget=False HATTarget=False ShadowObject=(Dynamic, Solid, 2048, 2048) LODIn=(0.0) LODOut=(200.0) Reflect=True
  MeshFile=luz.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(75.0)
  MeshFile=asiento.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(75.0)   
  
  Actor=VEHICLE


////////////////////////////////////Stearing Wheel/////////////////
Instance=wheel
{
  Moveable=True
  MeshFile=williamswheel_a.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) Reflect=True
}
//////////////////////////////////// Suspension/////////////////
  Instance=DEBRIS1
  {
    Moveable=True
    MeshFile=LF_SUSPENSION_A.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True
  }
  Instance=DEBRIS2
  {
    Moveable=True
    MeshFile=LR_SUSPENSION_A.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True
  }
  Instance=DEBRIS3
  {
    Moveable=True
    MeshFile=RF_SUSPENSION_A.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True
  }
  Instance=DEBRIS4
  {
    Moveable=True
    MeshFile=RR_SUSPENSION_A.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True
  }

/////////////////////////////////////////////////TIRES////////////////////////////////////////////////////////
<STARTUPGRADES>

  Instance=FWING<UPNUMBER>
  {
    Moveable=True
    MeshFile=<GPVERSION> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True
    MeshFile=<BRAKESUPDATES> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True    
    MeshFile=<TCAM> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) Reflect=True
  }
//
  Instance=LFTIRE<UPNUMBER>
  {
    Moveable=True  
    MeshFile=<LFTIREA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True  
    MeshFile=LF_TAP_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) Reflect=True
  }
  Instance=RFTIRE<UPNUMBER>
  {
    Moveable=True
    MeshFile=<RFTIREA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True
    MeshFile=RF_TAP_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) Reflect=True
  }
//  
  Instance=LRTIRE<UPNUMBER>
  {
    Moveable=True
    MeshFile=LR_BRAKE_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) Reflect=True
    MeshFile=<LRTIREA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True
    MeshFile=LR_TAP_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) Reflect=True    
  }
//  
  Instance=RRTIRE<UPNUMBER>
  {
    Moveable=True
    MeshFile=RR_BRAKE_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) Reflect=True
    MeshFile=<RRTIREA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True
    MeshFile=RR_TAP_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) Reflect=True    
  }
//  
<STOPUPGRADES>

}

