////////////////////////////////////////////////////////////////////////////////////////////////////
// This file specifices how to generate the vehicle graphics for the options car spinner only.
// It is pointed to by one or more *.veh files.
//
// All information except tokens are copied directly.
// Tokens have the format "<value>" where value is one of the following:
//   ID        - this is replaced by the proper slot identification (000, 001, etc.), or
//   1,2,3,etc - this is replaced by the first 1,2,3 characters of the
//               vehicle filename
//   VEHDIR    - this is replaced with the proper vehicles directory (e.g. E:\Data\season01\vehicles)
//   TEAMDIR   - this is replaced with the proper team directory (e.g. season01\vehicles\williams)
//   SPIN      - for the vehicle spinner in the options only
////////////////////////////////////////////////////////////////////////////////////////////////////

//----------------------------------------

SearchPath=<VEHDIR>
SearchPath=<TEAMDIR>
MASFile=2011\Teams\Mas\Ferrari.mas
MASFile=2011\Teams\Mas\Ferrari_tex.mas
MASFile=2011\Teams\Mas\FSR11_shared.mas
MASFile=cmaps.mas


ReflectPlane=(0.0, 0.0, 0.0, 0.0)

//----------------------------------------

Instance=SLOT<ID>
{
  Moveable=True
  MeshFile=<BASEB> CollTarget=False HATTarget=False ShadowObject=(Dynamic, Solid, 2048, 2048) LODIn=(0.0) LODOut=(200.0) Reflect=True      
  MeshFile=luz.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(75.0)
  MeshFile=asiento.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(75.0)    
  
  Actor=VEHICLE


////////////////////////////////////Stearing Wheel/////////////////
Instance=wheel
{
  Moveable=True
  MeshFile=ferrariwheel_a.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) Reflect=True
//  MeshFile=<WHEELS> CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) Reflect=True
}
//  Instance=Helmet
//    {
//      Moveable=True
//      MeshFile=menuhelmet.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) Reflect=True
//  }
/////////////////////////////////////////////////TIRES////////////////////////////////////////////////////////


<STARTUPGRADES> 
  Instance=Base<UPNUMBER>
  {
    Moveable=True  
    MeshFile=<BASEA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(350.0) Reflect=True
    MeshFile=<FDELANTEA> CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 512, 512) LODIn=(0.0) LODOut=(350.0) Reflect=True 
    MeshFile=<RDETRASA> CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 512, 512) LODIn=(0.0) LODOut=(350.0) Reflect=True 
    MeshFile=<LFSUSA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True
    MeshFile=<RFSUSA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True
    MeshFile=<LRSUSA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True
    MeshFile=<RRSUSA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True    
    MeshFile=<brakes> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True            
    MeshFile=<TAPTRASEROS> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True                
    MeshFile=<FRONTCAPS> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True                    
<PARTYES>MeshFile=<EXTRAPARTE> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True                
    MeshFile=<TCAM> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True        
    MeshFile=<espejos> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) Reflect=True        
  }
  Instance=LFTIRE<UPNUMBER>
  {
    Moveable=True
    MeshFile=<LFTIREA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(350.0) Reflect=True
  }
  Instance=RFTIRE<UPNUMBER>
  {
    Moveable=True
    MeshFile=<RFTIREA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(350.0) Reflect=True
  }
  Instance=LRTIRE<UPNUMBER>
  {
    Moveable=True
    MeshFile=<LRTIREA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(350.0) Reflect=True
  }
  Instance=RRTIRE<UPNUMBER>
  {
    Moveable=True
    MeshFile=<RRTIREA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(350.0) Reflect=True
  }
<STOPUPGRADES>

}

